Restrictor

Designed to control the frequent riots throughout the last hundred years, this mech is cheap to repair and is surprisingly effective at controlling crowds.

Restrictor Challenge 1/8 (25 XP)
Small Machine (Mech)

Armor Class: 12 (Armor Plating)

Hit Points: 9 (2d8)

Speed: 30 ft. (6 sq.)

Sense: Passive Perception 9

Languages: Dutch, English, Mandarin, Spanish

Abilities
FILAMENT GRIP: Restrictors are developed with an additional crowd control measure and means of pursuit. With explosive force, the Restrictor fires its microfilament Corded Fingers to pull itself over short distances (Such as up walls) or to a target that is attempting to get away.

Actions
MARTIAL STRIKE:

Melee Weapon Attack: reach 5ft., one target.

+4, 5 (1d4+2) bludgeoning

Special: If the target is medium or smaller creature, it is grappled (Escape DC 12). Until this grapple ends, the creature is grappled, and restrained, and the Restrictor can’t use this attack against other targets. The Restrictor has two arms.

CORDED FINGERS:

Ranged Weapon Attack: range 30 ft., one target.

+4, 5 (1d4+2) piercing

Special: If the attack hits, the Restrictor is pulled into an unoccupied 5 ft. square next to the target.