Hive

Hive Challenge 1/4 (50 XP)
Small Machine Swarm (Mech)

Armor Class: 13 (Armor Plating)

Hit Points: 17 (3d6+6)

Speed: 0ft. (0 sq.)

Damage Resistances: DR/1 ballistic

Skills: Perception +1

Sense: Blindsight 30ft, Blind beyond 30ft; Passive Perception 11

Abilities
UNASSUMING APPEARANCE: While the Hive remains inactive, it is indistinguishable from a steel ornament, like a football trophy, ball, or globe.

SWARM GENERATOR: The Hive not only holds its defensive and offensive Poison Spray, it also houses a deadly swarm. The Hive Swarm operates within a 60 ft. radius of the Hive.

Actions
POISON SPRAY:

Ranged Weapon Attack: range 30 ft., one target.

+3, 1 piercing and 5 (2d4) poison

Special: If the attack hits, the target must succeed on a DC 12 Fortitude saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

RELEASE THE SWARM (RECHARGE 6):

As an action, the Hive unleashes a Hive Swarm into a 5-foot-square space within 20 ft. of it. The Hive Swarm emerges and rolls Initiative.