Gangster

Threats of violence and coercion are common from criminal organizations. Often working on protection rackets, the Gangster knows a little of how to fight, but mainly serves to intimidate those too scared to fight back.

Gangster Challenge 1/4 (50 XP)
Medium Human (Any)

Armor Class: 13 (Toughened Leather Jacket)

Hit Points: 11 (2d8+2)

Speed: 30 ft. (6 sq.)

Skills: Persuasion +3, Intimidation +3

Sense: Passive Perception 10

Languages: English, Any 1

Abilities
GANGSTER THREATS: After a Gangster successfully hits a creature that creature must make a DC 10 Mind save or be frightened until the end of the Gangster’s next turn.

Actions
21st CENTURY PISTOL:

Ranged Weapon Attack: range 40/100 ft., one target.

+4, 6 (2d4+1) ballistic