Spicer

Spicers are the poor souls who have become addicted to Spice, a highly addictive and corrosive substance.

Spice destroys the throat and tongue of addicts over time as well as thinning their blood, leaving them more likely to bleed out from cuts and scrapes.

Spicer Challenge 1/4 (50 XP)
Medium Human (Any)

Armor Class: 13 (Padded Jumpsuit)

Hit Points: 13 (2d8+4)

Speed: 30 ft. (6 sq.)

Skills: Stealth +4

Sense: Passive Perception 10

Languages (Cannot speak): English, Any 1

Abilities
RUN AND HIDE: The Spicer can take the Disengage or Hide action as a bonus actions on each of its turns.

Actions
PHASE SHIFT KNIFE:

Melee Weapon Attack: reach 5ft., one target.

+4, 6 (1d6+2) slashing