Gang Footsoldier

Gang Footsoldier Challenge 1/2 (100 XP)
Medium Human (Any)

Armor Class: 12

Hit Points: 18 (4d8)

Speed: 30 ft. (6 sq.) Skills: Intimidation +5

Sense: Passive Perception 9

Languages: Any 2

Abilities
AGILE AGGRESSION: As a bonus action, the Gang Footsoldier can move up to its speed toward a hostile creature that it can see. This movement does not provoke attacks of opportunity.

Actions
PHASE SHIFT SWORD:

Melee Weapon Attack: reach 5ft., one target.

+5, 8 (1d8+3) slashing

+5, 9 (1d10+3) slashing (two-handed)

FRAG GRENADE Mk I (x2):

Choose a point with 60ft. Each creature within 20ft. of target point must make a DC 15 Reflex saving throw or take 2d8 ballistic damage, or half as much damage on a successful save.