Stealth-Spiderbot

A smaller version of the Large Spiderbot, Stealth-Spiderbots are popular with assassins due to their difficulty to detect and their ability to inject dangerous poisons into the target. Stealth-Spiderbots are a common tool among the criminal and cyberpunk communities.

Stealth-Spiderbot Challenge 1/4 (50 XP)
Tiny Machine (Spiderbot)

Armor Class: 16 (Armor Plating)

Hit Points: 7 (2d4+2)

Speed: 30 ft. (6 sq.), climb 30 ft. (6 sq.)

Damage Resistances: DR/1 ballistic

Skills: Perception +3, Stealth +6

Sense: Passive Perception 13

Languages: Any 1 (Typically English)

Abilities
SPIDER CLIMB: The Stealth-Spiderbot can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

INSECT SIZE: The Stealth-Spiderbot is capable of taking the Dash, Disengage, or Hide actions as bonus actions on its turn.

RAPID MOVEMENTS: The Stealth-Spiderbot is capable of ending its turn on another creature. Attack rolls against the Stealth-Spiderbot while it is on another creature are at disadvantage. A creature may remove the Stealth-Spiderbot as an action and place the Stealth-Spiderbot in the closet unoccupied space.

Actions
BITE:

Melee Weapon Attack: reach 0ft., one target the Stealth-Spiderbot is on.

+6, 1 (1d1) piercing

Special: If the target is a creature, it must succeed on a DC 11 Fortitude saving throw or take an additional 7 (2d6) poison damage.